Illucia - Blogging From The Bathroom

Name: Adam Handle: Alske, Age: 25 Location: Las Cruces, NM

Name: Adam

Thursday, January 12, 2006

日本語の能力を上達する為に漢字

激ーはげ・しい、ゲキーviolentー刺激ーしげきーstimulus
刺ーとげ、さ・す、シーthorn, stabー刺激ーしげきーstimulus
娯ーゴーpleasureー娯楽ーごらくーfun
巡ーめぐ・る、ジュンーto go aroundー巡礼ーじゅんれいーpilgrimage
芝ーしば、シーgrassー芝刈り機ーしばかりきーlawnmower
根ーね、コンーrootー息の根ーいきのねーlife
稼ーかせ・ぐ、カーto earnー稼動ーかどう「する」ーto operate (machinery)
催ーサイーto holdー開催ーかいさい「する」ーto hold (an exhibition)
耐ーた・える、タイーto endureー忍耐ーにんたい「する」ーto endure
差ーさ・す、サーgive, holdー格差ーかくさーdisparity
挑ーいど・む、チョウーto contendー挑戦ーちょうせん「する」ーto challenge
拠ーよ・る、コーto base onー証拠ーしょうこーevidence
疑ーうたぐ・る、ギーto be suspicious ofー容疑者ーようぎしゃーsuspect
灯ーあか・り、トウーlightー電灯ーでんとうーflashlight
唯ーただ、ゆいーonlyー唯一ーゆいつーsole
抗ーコウーconfrontー対抗ーたいこう「する」ーto oppose, antagonize
災ーわざわ・い、サイーdisasterー火災ーかさいーfire

Wednesday, January 11, 2006

ラジルギ and Under Defeat

The annual flood of good games never seems, to me, to hit until about february/march. Most companies release their big titles; the new Prince of Persia's, Grand Theft Autos and this years first-person shooters. I have very little interest in playing any of those games (especially at full price), and usually wind up picking up the new Dance Dance Revolution and whatever RPG doesn't look like crap this year.

However, come february things usually change. Most publishers seem to hold the more niche titles until just Q1. In the past we've had things such as Xenosaga, ESPGaluda, and 怒統蜂大往生. This year I was looking at Beatmania, 鋳薔薇, Wild Arms 4, and Shadow Hearts: To The New World, and hoping that I might get off easy when some of those turned out to be terrible.

Yet, in the unofficial compitition to release the last game for Dreamcast continues. Unfortunately, it's not a crap-tastic dating sim. It's not even just one game.

ラジルギ (rajirugi) - A cel-shaded, cel-phone themed shooter from Milestone. Supposedly the title is a transliteration of Radiology; they obviously took their english classes in Japan. The videos appear to combine Jet Set's sense of graphic style with a gameplay mix of Radiant Silvergun's sword and a shield mechanism.
Check out Milestone's webpage for videos.

Under Defeat - A spiffy helicopter shooter, which has an incredibly tempting limited edition (soundtrack!). The videos make this look a lot better then the last G.Rev game I played (2003's "Last Dreamcast Game" Border Down). They removed the checkpoint system, and most of the "Darius" from the game.
This time jump to Sega's Arcade site for videos.

At least they drop a month appart...

Off-topic aside: I spent Christmas and New Years in Japan, and I'd like to write about it. However, I'd like to use photos which are (as Yuta points out) a total pain. Anyone know any good tools for doing photos with blogger?

Friday, December 09, 2005

Dragon Quest VIII

I play a fair number of RPGs. That is to say: nearly every one that comes out. Unfortunately, the number of entries in the genre this generation that I feel merit a recommendation is scant at best. Final Fantasy X, Wild Arms 3, Shadow Hearts 1 & 2, Digital Devil Saga, Okage, and Dragon Quest VIII are the extent of it. The PS2 is over 5-years old and has barely been able to maintain one good RPG per year. A quick reflection on the number of PS1 RPGs I feel merit playing makes for an even more depressing case: Final Fantasy 7, 8 and 9, Valkyrie Profile, Persona 1 and 2, Wild Arms, Suikoden 1 and 2, Grandia, Lunar 1 and 2, and do I really need to bring up import-only entries?

I feel that dearth of product is largely due to what I consider to be a lack of understanding on the part of modern designers. For whatever reason, it is believed that the qualities that make an RPG desirable are the concepts of levels and a story. Most other hallmarks of the genre, an over-reliance on cinema and sweeping soundtracks, are not considered to be unique. Above all, the idea behind a turn-based, strategic battle-system seems to have become anathema to the modern RPG. A pervasive idea is that games such as Final Fantasy X do not require quick response times and are therefore less exciting is impressively prevelant. Nor does such a game offer a so-called believable abstraction of combat, and this is therefore a detriment towards such a style.

As evidence I present the unending flood of brawlers posing as RPGs: Star Ocean 3, Radiata Stories, Kingdom Hearts 1 and 2, Tales of Symphonia, Tales of Destiny 2, Tales of the Abyss, Tales of Legendia, Rogue Galaxy, .Hack 1-4 even Final Fantasy 12 and Devil Summoner Kuzunoha Raidou. How does taking a terrible brawler and adding in a useless leveling scheme along with amazingly incapable A.I. constructs qualifies you as an RPG?

The appealing thing in a turn-based system is the amount of flexibility and depth of strategic possibilities that it is capable of giving to the user. Suikoden allows you to explicitly control 6 party members. Baldur's Gate allows you to give general hints to 6 characters who may choose to execute your actions by first sojourning around the map. The idea behind levels and RPG-styled character development is at its most enjoyable when it is an integral part of the gameplay. Mindlessly mashing the X-Button in Tales of Symphonia doesn't become more fun when your character starts to animate differently, it reinforces the fact that this game is hollow. Having status-ailment-inflicting skills in .Hack is useless because you are not capable of controlling the timing of how those attacks are brought to bear.

Simply put: a traditional turn-based RPG system is a halfway point between the random frustration of Kingdom Hearts and the micro-managing of a strategy RPG such as Disgaea. However, turn-based RPGs can offer something that a strategy RPG can not easily provide: exploration. Sure, Disgaea could give you a giant map to explore, but if it was filled with random encounters it would be so time consuming that it would cease be much fun. Similarly, a lack of combat opportunities would starve the feeling of danger and high-adventure that accompanies a deadly trek to the edge of the world.

It is Dragon Quest VIII that best exemplifies this notion. Battles are completely turn-based, your four party-members vs. up to 8 enemies. A deceptively deep skill accrual system helps to ensure that unless you like mindlessly leveling up for hours at a time, that you will learn to balance your parties equipment, skills and even strategy to progress. It may not be adrenaline-inducing, but it is amazingly engaging. So much so, that even after a 68 hour playthrough all I wanted to do, was to start over and play the game again. To see what skills and play-styles I may have missed. That's an incredibly rare feeling to have after finishing an RPG.

The world of Dragon Quest VIII is enourmous. It is thoughtfully put together and gorgeous. Battles are frequent and deadly enough that there exists a sense of danger at all time, yet not so time-consuming and frequent as to impede one's desire to explore. It is nearly seamless, towns appear as there actual size on the world map, and you can see for miles around you. The sense of scale and wonder is something that is prevalent throughout the game.

It are these two elements (a fast, flexible, strategic and controllable battle-system that is coupled with a vibrant, expansive world that encourages exploration) that together help propel Dragon Quest VIII to the upper echelon of gaming. They are of course assisted by a compeling, fully-orchestrated score, amazing visual aesthetics, and unique, believable characters.

This is, without a doubt, the finest RPG created this generation.

Thursday, October 13, 2005

Long Time, No Kanji

網ーあみ、モウーnettingー網戸ーあみどーscreen door
厳ーきび・しい、ゲンーstrictー戒厳令ーかいげんれいーmartial law
威ーおど・かす、イーintimidateー威圧ーいあつーcoercion
脅ーおど・かす、キョウーintimidateー脅迫ーきょうはくーterrorize
乏ーとぼ・しい、ボウーpoorー窮乏ーきゅうぼうーpovert
抽ーチュウーextractー抽象的ーちゅうしょうてきーabstractly
諺ーことわざ、ゲンーmaximー俗諺ーぞくげんーsaying
痴ーし・れる、チーstupidー音痴ーおんちーtone deaf
提ーさ・げる、テイーto carry in handー提出ーていしゅつ「する」ーto hand in
甲ーコウーshellー亀の甲ーかめのほうーturtle shell
幕ーとばり、マクーcurtainー字幕ーじまくーsubtitle
徹ーてっ・する、テツーpass, penetrateー徹夜ーてつやーall night
徒ーあだ、いたずら・に、トーvain, in vainー生徒ーせいとーstudent
稚ーチーimmatureー幼稚園ーようちえんーkindergarten
笊ーざるーseive
易ーやさ・しい、エキーniceー貿易ーぼうえきーtrade
潔ーいさぎよ・い、ケツーmanlyー清潔ーせいけつーclean, neat

Tuesday, September 06, 2005

The Curse of Pheonix

I don't think I'm going to be permitted to drive in Pheonix again. I have no recollection of ever doing anything to offend the city, yet everytime I pertrude inside it's borders some sort of vehicle-related incident becomes inevitable.

On my first journey to the city I had a tire inexplicably rupture on the highway. I then wound up having to pay some obscene amount of money, in the neighborhood of $100, to get o-n-e tire replaced.

Most recently I passed through Pheonix on my way out to Los Angeles, this was one-hundred per cent vehicle-related-incident-free. I assumed that whatever karmic debt I owed to the city had been paid in full. Pheonix, on the other-hand, merely knew that I would be passing through again on my way home and started charging up it's sonic boom. The return trip. Approximately 30 miles outside of Pheonix. It hits. I lose 2 cylinders out of a 4-cylinder car.

The next day, when I'm supposed to be at work, the mechanic gives me an estimate of $2000 and 2 weeks to fix the car. Time to find a way home. Car rental places won't rent me a pick-up with a hitch on it so I wind up having to pay $415 for a piece of crap U-Hual and trailer to try to get me and el caro home.

Anyway, I made it home that day at about 11:30, and ran the top of the truck into the neighbors Mexican Elder Tree. I knocked a decent-sized, 50-pound branch off. Thankfully, the neighbor wasn't too furious when he found out. The car is currently at a local mechanic getting fully diagnosed.

I see the beginnings of a pattern of increasing aggression on the part of Pheonix here. I expect that explosions and deformed chasis will be involved if I ever drive into Pheonix again.

Friday, August 19, 2005

これで二級。。。

境ーさかい、キョウーboundaryー環境ーかんきょうーenvironment
貿ーボウーtradeー貿易ーぼうえきーtrade
独ーひとり、ドクーaloneー独身ーどくしんーbachelor
均ーなら・す、キンーaverageー平均ーへいきんーaverage
銅ーあかがね、ドウーcopperー銅メダルーどうめだるーbronze medal
祖ーそーprogenitorー先祖ーせんぞーancestor
捜ーさが・す、ソウーsearchー捜査ーそうさーinvestigate
湾ーいりえ、ワンンーinletー湾岸ーわんがんーgulf
爆ーは・ぜる、バクーto burstー爆弾ーばくだんーbomb
忙ーいそが・しい、せわ・しい、ボウーbusyー多忙ーたぼうーbusy
肯ーうなず・く、コウーto nodー肯定ーこうていーaffirmative

Thursday, August 18, 2005

もうちょっとだけ。。。

否ーいいえ、ヒーnoー拒否ーきょひーveto
粒ーつぶ、リュウーgrainー粒子ーりゅうしーparticle
豊ーゆた・か、ホウーbountifulー豊富ーほうふーabundance
節ーせつーnodeー関節ーかんせつーjoint
臓ーゾウーinternal organー心臓ーしんぞうーheart
沈ーしず・む、チンーto sinkー沈没ーちんぼつーsinking
幼ーおさな・い、ヨウーinfancyー幼児ーようじーinfant
療ーリョウーcureー医療ーいりょうーmedical treatment
複ーフクーduplicateー複雑ーふくざつーcomplex
志ーこころざ・す、シーto aspire, planー意志ーいしーvolition
損ーそこ・なう、ソンーto damage, harmー大損ーおおぞんーheavy loss